| Dane Jennings – Head of Business
Dane develops business strategy based on market analysis and customer discovery. He leads fundraising, develops strategic partnerships, and oversees other networking opportunities. He also leads marketing efforts.
| Chris Caulfield – Head of Product
Chris has a unique vision for a needed step in the progression of VR that pairs with his history in game design. He currently manages and oversees the company’s product development. His primary role is to design and program games for the company.
| Kolel Pryor – Art Director
Kolel is an RIT graduate with a BFA in 3D Digital Design and a minor in Game Design. He works on asset development and implementation. He is skilled at modeling, texturing, rigging and animating. He also writes code to improve back-end functionality.